We all know this is a huge game, and everyone has a different experience. Console updates will follow, as they must be certified and processed by those manufacturers. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. We plan on having a lot of these, not just a few.
Once the update is released, we’ll share the full release notes.Īfter the holidays, we’ll continue to release regular updates for the game - through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week.
You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.Ĭontinued Game Updates – This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. Prefer to use existing modding sites? Not a problem. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. You’ll be able to do this from any web device, including your smartphone. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. Using the Workshop, you’ll have free user content with the push of a button. Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. It also features something we think you’re going to love…
In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. Here’s a quick peek at what we’re working on right now:Ĭreation Kit - Beginning in January, PC players will be able to download the same development tools we used at Bethesda Game Studios to create Skyrim. And not just in the short term, but over the life of the game. We wouldn’t have this success without you, and we want you to know we’re committed to making your Skyrim experience even better. We want to thank everyone reading this for playing our game and supporting all it tries to do.
It’s been absolutely fantastic hearing your stories, seeing early mods, and watching fan videos (more live music ones please, we love those).
We’re simply blown away by the response, from new and old fans, and amazed by the sheer number of people playing the game. As of today, it’s been three weeks since we released Skyrim worldwide.